Closeness of Actions and Objects in GUI Design

Closeness of Actions and Objects in GUI Design
Closeness of Actions and Objects in GUI Design

One of the oldest principles of human-computer interaction is that things that are close together on the screen are seen as related . (Similarly, users view as related those things that are the same color or shape , that move or change together, or that reside within an enclosure , such as a box.)

I wrote about how to apply the proximity gestalt principle to GUI design in my 1993 book Usability Engineering, but it was well documented long before that.

Even though it’s an ancient insight and is covered in countless books and courses, we frequently see users overlook features because layouts violate the proximity rule. When buttons, drop-downs,...






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