Nielsen’s Law of Internet Bandwidth

Starting about 2003, high-end users will have speeds corresponding to a personal T–1 line (1.5 Mbps). This will allow them to download pages in less than a second, meaning that they will be able to navigate the web freely. The user experience will become radically more gratifying with subsecond response times. Of course, low-end users will still have slow speeds in 2003, so high-end users’ megabit access will still not sanction bloated design. Looking even further ahead, Nielsen’s law does predict that the web will be 57 times faster in 10 years (2008). At that time, even low-end users will

Nielsen’s Law of Internet Bandwidth
Better Link Labels: 4Ss for Encouraging Clicks

This routing page on gov.uk contains links related to births, deaths, marriages, and care. Each link completely describes the most important content it will lead to. Each link in this list fully contains the most important content that users will find if they select it — for example, Marriage, civil partnership, and divorce. The descriptive text beneath this link is useful, but entirely supplementary: Includes getting married abroad, decree absolutes, and looking after children. The text is useful because it clarifies and expands the range of topics that will be found at that link. However

Better Link Labels: 4Ss for Encouraging Clicks
‘Our Users Are Everyone’: Designing Mass-Market Products for Large User Audiences

Designing a product without understanding your users is like packing for a trip without considering your destination — both may end in an unpleasant surprise that could have been avoided with a little forethought. The exact same principle applies to design. Ensuring our users have a great experience doesn’t necessarily mean we need to define everything about them. But we do need to define a lot about the trip they’re about to embark on: what activities will they be doing, and what content and features will they need to make those activities successful and enjoyable? Testing with Anyone

‘Our Users Are Everyone’: Designing Mass-Market Products for Large User Audiences
Design Thinking 101

History of Design Thinking It is a common misconception that design thinking is new. Design has been practiced for ages: monuments, bridges, automobiles, subway systems are all end-products of design processes. Throughout history, good designers have applied a human-centric creative process to build meaningful and effective solutions. In the early 1900’s husband and wife designers Charles and Ray Eames practiced “learning by doing,” exploring a range of needs and constraints before designing their Eames chairs, which continue to be in production even now, seventy years later. 1960’s

Design Thinking 101
Tesla’s Touchscreen UI: A Case Study of Car-Dashboard User Interface

So, if people end up doing the same task faster, it’s good, right? Well, it would be if this solution was guaranteed to work correctly in all circumstances. In fact, Tesla warns against relying solely on lane assist for lane changes. Even barring sensor errors (which are more common than one would expect), it can be challenging to interpret the displayed information correctly. The problem is that the user may not recognize to what lane the lane-assist cues apply. To understand why, imagine that you are driving on a three-lane road and you want to switch lanes from the rightmost lane to the

Tesla’s Touchscreen UI: A Case Study of Car-Dashboard User Interface



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